Elysion Online ~The Dragonewt and The Summoner~

Chapter 322: Skill rush and Spica´s strength



Chapter 322: Skill rush and Spica´s strength


I still have time, so I've been warned by Caim-san, so let's say I'm spending a lot of skill points for the first time in a while. Let's start with land magic.

You've acquired land magic and earth magic has evolved. The acquired earth magic will be carried over

You have acquired the land magic Meteor and Sinkhole

With this, the remaining skill points are 55pt. Now the only advanced magic left is darkness magic. I'm nearing the end and will acquire the skills I've been holding back.

The skills of interest are beast magic, delay magic and continuous chanting. If I get all of them, I have to spend 36pt skill points.

I must take them. So I got them.

Beast Magic acquired

Delay Magic acquired

Continuous Chanting acquired

That's why the remaining skill points are 19pt. I've done it. But I'm going to get through the tough trial and the next event. I need to save up my skill points again.

I'm going to try these skills along with new magic for now. I need a lot of ice, so I'm going to head to Yellow Ossa Forest from the hot springs to get some natural water from Yellow Ossa.

The members are Setia, Byakuya, Mir, Cinth and Spica. Since I want to confirm Spicas skills and Setia and Mir want trees and medicinal herbs, let's do our best.

First, I try delay magic. Following the instructions, I try to delay explosion.

After chanting the magic, I cast the spell.

"Delay!"

Now the Explosion is stocked.

Then I got on Spica and headed for the forest, but it was bad. Of course, he was much faster than Monoceros. And yet, his riding was very stable. It must be the effect of my horsemanship skills. It was as if the scenery looked different. Once again, I recognized the difference between him and Monoceros.

Moreover, the effect of the sign isolation...the Three Crows I found in the forest didn't become active. It's going to be so much easier to move around.

Once in the forest, I found a Wapiti and tried to use delay magic. I cast a spell to release it.

"Release!"

In an instant, the Explosion is triggered and Wapiti is defeated. That's not so good. I dismantled it and got the wapiti meat. Then an Irish Elk appeared. A good opponent to try new magic and skills.

"Mir, I ask you to set a trap just in case"

"Yes!"

Then let's give it a good try!

First, Earthquake. As the name suggests, this magic caused earthquakes. Along with the damage, the Irish Elk became in a state of stasis. Strong.

Next was Meteor. A meteorite fell. There are no abnormalities, but the firepower is simply huge. Probably the biggest so far. Well, it is easy to dodge because it falls in the designated place, but if it hits directly, it is not so fancy.

It was a blow to the Irish Elk stuck by the earthquake. I apologized to Mir. Dismantling it, I got a giant deer antler that would be a snack for Setia and her friends.

And think. Two meteors in a row of chanting is bad, right? If delay magic is combined, three is possible. It's too much.

I found Wapitis again, so I gave it a try. First, I stocked meteor with delay magic. Then I used two meteors in succession and released the meteor I had stocked.

Well, the delay magic meteor was a little late, but three meteorites falling is a nightmare from Wapiti's point of view. However, it was easily avoided and escaped. After all, it is a magic that is easily noticed and speed is a bottleneck.

But there is no escaping from us riding on Spica. Spica's horn rotates and light gathers around it, shining brightly. The next moment, it pierced through the Wapitis that had scattered and were fleeing.

The Monoceros had made a straight line of penetration and then changed direction, but Spica easily aimed at all of them and penetrated them all. The light gathered, an effect of concentration. Wow!

When dismantled, there was nothing. The Irish Elk didn't appear either, so I continued my search and checked the staff techniques and Spica's skills.

I started with the staff techniques. Magic Javelin was a technique to throw a spear of magic power at the opponent. It exploded when it hit the target, so I think it is a very powerful technique.

Next was Resist. This is a technique that deploys a magic circle in front of the opponent. It seems to be a defensive technique. I asked Setia to try it with arrows and magic, but I successfully blocked it. I tried it with Spica's horn and it penetrated through. The horn passed right next to my face and I thought I was going to die. It seemed to be a technique that could prevent a certain amount of moves and reduce the damage.

Next up was Spica. First, the clash. It seems that the enemy who rushes at you takes an additional impact damage to the damage from the rush. I was shattered the moment the rock hit the horn. This does not happen with monoceros, which only has a rotating horn.

And then, there is fast riding. Like gale, it is a skill to move fast, but gale seems to be able to run in the sky for a short while. It was a refreshing feeling.

Next, illusion. This is a strange experience. I thought I hit a tree, but the moment I did, I instantly moved to the side. When I got down to check, Spica that hit the tree disappeared in an illusion and Spica appeared from the side. This is...an evasive skill. It feels similar to a sighting. The difference is that the location of the appearance changes at Spica's discretion. Just when you think you've made the right move, it could pierce you from behind. It's just too much.

And the holy beast blessing seems to be an automatic recovery and sacred attribute. The performance of the holy beast is just amazing. When I saw Spica for the first time, I seriously thought it might be the strongest among us.

While playing with Spica, Setia found a pine tree and I cut it down. After cutting down two pines, Zlatorog appeared.

Thank God. I immediately used the sink hole. The ground collapsed and Zlatorog fell into the pit. This is handy. I wanted to use it on Agares Crocodile. Then eir said.

"...I'm terribly complicated..."

"Pitfalls are synonymous with Aranea-san and Mir"

Ah, surely this is indistinguishable from a trap-setting pit at first glance. But there is a crucial difference.

"It is true that they are similar, but since you can't place a trap in the pit, it is more like a magic to create a stumbling block or geographical advantage"

Of course, damage will occur because of the fall into the pit. But more than that, I feel that this is the more important magic for these two reasons.

"Indeed...so the uses are slightly different.

"So you're saying you can't do things like placing a mine in the pit like you did the other day"

"That's what I mean"

As we were talking, Zlatorog popped out of the pit. Well, then, let's have one last test of beast magic! I was able to check the list of magic that beast magic can do in advance, so let's give it a try.

First, I will use Thunder Branch and Setia will use Mist.

""Beast Magic! Voltic Mist!""

The moment Zlatorog is enveloped in fog, he is electrocuted. Zlatorog becomes paralyzed and collapses....not a pretty sight.

Next, I use meteor and Setia uses burst.

""Beast Magic! Meteor Burst!""

A burning meteorite flies in and hits Zlatorog, which bursts into flames. It was worse than before. Zlatorog is revived by resurrection and turns into a berserker. Then I realized. I realized that once it dies, the abnormal condition is removed.

Then, let's finally decide with probably the original beast magic. I'll do Atmosphere and Setia will do Blossom Storm.

"Beast Magic! Blossom Hurricane!"

Atmosphere with cherry blossoms in it is released. Huh? But when it hits Zlatorog, the Atmosphere expands and traps Zlatorog. And inside it, Zlatorog is torn to pieces by the whirling winds and slicing cherry petals.

This is what you get for letting your guard down...Zlatorog collapses when the Blossom Hurricane runs out. When I dismantled it, it didn't drop anything...punishment for bullying it.

We then reached the fountain and collected water and medicinal herbs. Then I heard crows behind me. I know this sign.

Byakuya, who was with me, growls, but the enemy doesn't come this way. They're trying to lure us in...then Setia and the others come.

"Takuto-sama...first let us fight, won't you?"

"Setia?"

"I don't think you noticed...but you look like you're ready to fight"

I guess it's obvious...probably I still can't beat that guy. I'm afraid of desperation, but he's a good opponent to see how strong I am now. I'm sure he wants to know that, too.

And Setia and the others are the same way...then I have my answer.

"All right...fight with all your might"

""Yes!""

Before I head out, I change Byakuya, Cinth and Spica and summon Lily, Ion and Koihi, and when I explain the situation, the three of them are very motivated.

I check the list of magic and stock up on magic that is delay magic. I'm going to do this, so I'm going to give it my all.


Name Takuto Love Summoner Lv9

Vitality 76

Magic Power 162

Strength 60

Defense 40

Agility 60

Dexterity 120

Skills

Fighting Lv10

Kicking Lv16

Staff Lv26Lv27

One-handed Sword Lv28

Spear Lv18

Katana Lv12

Throwing Lv8

High-Speed Chanting Lv35

Summoning Magic Lv34

Seal Magic Lv18

Horsemanship Lv30

Alchemy Lv20

Mining Lv24

Logging Lv33

Dismantling Lv39

Appraisal Lv29

Identification Lv33

Fast Magic Lv1

Flame Magic Lv3

Earth Magic Lv30 Land Magic Lv2

Sea Magic Lv2

Dark Magic Lv28

Sacred Magic Lv9

Lightning Magic Lv30

Explosion Magic Lv28

Wood Magic Lv25

Ice Magic Lv29

Space-time Magic Lv40

Beast Magic Lv 1Lv 2

Delay Magic Lv1

Continuous Chanting Lv1

Underwater Action Lv8

Reading Lv13

Cooking Lv37

Feeding Lv8

Fishing Lv18

Synchro Lv16

Cooperation Lv5


Name Setia High Elf Lv19

Vitality 57

Magic Power 170

Strength 52

Defense 36

Agility 44

Dexterity 170

Skills

Staff Lv16

Magic Bow Lv23

Eagle Eye Lv14

Shooting Lv15

Woodworking Lv17

Collecting Lv30Lv31

Dose Lv12

Engraving Lv8

Jewel Magic Lv3

Lapidary Lv3

Wind Magic Lv8

Fire Magic Lv18Lv19

Water Magic Lv24

Earth Magic Lv15

Dark Magic Lv5

Sacred Magic Lv7

Lightning Magic Lv5

Explosion Magic Lv7

Wood Magic Lv17

Ice Magic Lv8

Tree Magic Lv12Lv13

High Elven Knowledge Lv24

Spirit Summoning Lv7

Cooking Lv18


Name Byakuya Hermit Tiger Lv13Lv14

Vitality 42

Magic Power 6365

Strength 7880

Defense 38

Agility 9093

Dexterity 45

Skills

Bite Lv22

Wind Claw Lv10

Lookout Lv6

Flight Lv14

Jumping Lv14

Night Vision Lv17v18

Overpowering Lv11

Wind Magic Lv21

Hermit Spirit Lv12

Spirit Power Lv10

Whirlwind Lv8

Roar Lv10

Sprint Lv21


Name Mir Dryad Lv16

Vitality 84

Magic Power 91

Strength 40

Defense 36

Agility 75

Dexterity 80

Skills

Earth Hiding Lv19Lv 20

Vine Lv14

Swift Lv8

Wind Magic Lv5

Earth Magic Lv10

Wood Magic Lv7

Water Magic Lv7

Photosynthesis Lv8

Transfer Lv3

Nectar Lv5

Pollen Lv4

Collecting Lv28Lv29

Planting Lv15

Parasitic Plant Lv11

Trap Setting Lv15

Plant Summoning Lv2


Name Cinth Imp Lv15Lv16

Vitality 3032

Magic Power 5456

Strength 28

Defense 2224

Agility 56

Dexterity 3436

Skills

Flight Lv8Lv10

Bloodsucking Lv3

Night Vision Lv5Lv7

Sign IsolationLv5

Hiding Lv2

Dark Magic Lv7

Curse Lv1


Name Spica Unicorn Lv1

Vitality 85

Magic Power 100

Strength 120

Defense 52

Agility 150

Dexterity 76

Skills

Rotating Horn Lv10Lv11

Clash Lv10

Physical Destruction Lv10

Concentration Lv10

Horse-riding Lv10Lv11

Water Riding Lv10

Danger Premonition Lv10

Sign Isolation Lv10

Whirlwind Lv10

Fast Riding Lv10Lv11

Strengthen Horsemanship Lv10Lv11

Purification Lv10

Illusion Lv10

Wood Magic Lv10

Sea Magic Lv1

Sacred Magic Lv1

Berserkerification Lv1

Resurrection Lv1

Transfer Lv1

Holy Beast Blessing Lv1


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